
It gives us access to nearly every single file (models, textures, materials, and a lot of parameters) of a ship, but we only mod the textures in most of the cases - and that's a waste of the potential of the content SDK for sure. The content SDK is a good work of Wargaming. The main objective of this thread is to share everyone's knowledge and try to have a tool that help people to edit ship models. Note that it exports model from primitives to obj, it can't do any change to primitive files. It can export almost all the geometries, including wires. I've finished my Matlab code to extract models: The script is now capable to extract armor models correctly. Updated number conversion for uint32 in "indices" block Updated uv format for xyznuvr vertex type Project is now moved to GitHub, it would be easier to find out the modifications in the codes. Updated uv format for xyznuv vertex type, thanks to ShadowyBandit (NA). Tangent and binormal need to be converted to 3 floats, like normal. The r in xyznuvr seems to be the "radius" used in wire anti aliasing, the value should be a positive float between 0 and 1 Updated for xyznuviiiww vertex type found on RRS041's net model It does not store any personal data.(This is an advertisement) For those who are still interested in model modding, ShadowyBandit on NA has made a primitives import/export plugin for Blender. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary".


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